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My copy of the plague arrived yesterday. A friend and I play-tested it tonight.
We had one question regarding the rules. It says the active player can choose at what point during his turn he will move a flea and move a follower away from the flea. Does this include in between drawing a tile and place a meeple. Is it meant to be this powerful that you can grab your tile, find out its a city cap, use a flee to remove someone from that city, then place a tile to complete a city, place a meeple and score the points. Is that how the rules should be interpreted?
Have any of you used a houserule where you can choose when to do those two things, but if you draw a tile you must place it first? Linkback: http://www.carcassonnecentral.com/community/index.php?topic=400.0. It says the active player can choose at what point during his turn he will move a flea and move a follower away from the flea. Does this include in between drawing a tile and place a meeple. Is it meant to be this powerful that you can grab your tile, find out its a city cap, use a flee to remove someone from that city, then place a tile to complete a city, place a meeple and score the points. Is that how the rules should be interpreted? Have any of you used a houserule where you can choose when to do those two things, but if you draw a tile you must place it first?
An interesting question, and pretty devious. As far as spreading the Plague between the time you draw a tile and the time you place it, I would say that's probably allowed. After all, the base rules state that you should draw a tile, show it to other players for advice, then place it. It's not like the drawing and placement happen simultaneously, so it seems like flea addition could go in between. However, even if you don't like that interpretation, you can still get the same effects.
In AlbinoAsian's example, the active player places the city cap onto a city that had been claimed by an opponent, finishing the city. Before the Move Wood phase, the active player places a flea token, bouncing the opponent's follower.
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Then on the Move Wood phase, the active player puts a follower on the city cap that he/she just placed, on the now-unclaimed and ready-to-be-scored city. Then, after the game, if the opponent was the active player's significant other, the active player will be sleeping on the couch. Of course, the presumption here is that the opponent's follower was already next to a tile that had an outbreak or a flea token, so the Plague could spread to that follower's tile. Hello guys, I've just the the rules for the first time. (according the CAR) but wow, this is an difficult expansion! I have no idea how these parts work: so as i understand, you pull the plague card, then it starts with the '1' outbreak token.
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The plague spreads with EVERY next player. The player can choose to put 1 flea token either above, under, left or right from the outbreak token. If a flea token hits a follower. These are 'killed' now. How does this stop? I understand the flight part. When another plague starts.
You take plague '2' from now on players can choose which region they expand. Then comes the eradicating part. I just don't understand it can someone explain it in easy english?
Then about merging regions. When 1 region is eradicated but a active outbreak hits (a line of) the inactive outbreak.
The whole inactive outbreak becomes active? Or only the tokens that are next to 1 other token?
So the last region never stops expanding? Even when all tokens are played? It doesn't really stop.
The process of placing flea tokens every turn continues until there are no more flea tokens left off the board. Then one of the outbreaks (the one in play with the lowest number) is made inactive, with all the flea tokens turned upside down. Then these tokens are placed as active flea tokens every turn to extend an active outbreak, until there are no more of them left. Then another outbreak is made inactive, and so on. SRBO: Does that help? Everyone else: Is what I said actually correct? I've only played with the Plague once!